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<channel>
	<title>The Footy Manager &#187; FM2011 - The Footy Manager - All things football...</title>
	<atom:link href="http://www.thefootymanager.com/tag/fm11/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thefootymanager.com</link>
	<description>All things football...</description>
	<lastBuildDate>Fri, 03 Feb 2012 15:47:04 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>FM2011 New Patch &#8211; Transfer Update</title>
		<link>http://www.thefootymanager.com/2011/03/10/fm2011-new-patch-transfer-update/</link>
		<comments>http://www.thefootymanager.com/2011/03/10/fm2011-new-patch-transfer-update/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 11:41:00 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[FM2011]]></category>
		<category><![CDATA[patch]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=1150</guid>
		<description><![CDATA[All the moves and transfers up to the end of the January transfer window are included and installing the update will mean your next new game will be in line with real world squads for the rest of the season. Will your Liverpool squad be better with Carroll and Suarez and without Torres? Can you [...]]]></description>
			<content:encoded><![CDATA[<p>All the moves and transfers up to the end of the January transfer window are included and installing the update will mean your next new game will be in line with real world squads for the rest of the season. Will your Liverpool squad be better with Carroll and Suarez and without Torres?<br />
<span id="more-1150"></span>Can you find a way to keep Torres, Drogba and Anelka happy at Chelsea? How will Rangers do without Kenny Miller and will Ljungberg make an impact at Celtic?</p>
<p>More information can be found over at the official Football Manager website along with details of where to download it from - <strong><a href="http://bit.ly/g0pTJL">http://bit.ly/g0pTJL</a></strong></p>
]]></content:encoded>
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		<item>
		<title>FM2011 Free Transfer Deals &amp; Steals</title>
		<link>http://www.thefootymanager.com/2011/03/01/fm2011-free-transfer-deals-steals/</link>
		<comments>http://www.thefootymanager.com/2011/03/01/fm2011-free-transfer-deals-steals/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 20:50:10 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Players]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=1127</guid>
		<description><![CDATA[Obviously when you are managing outside of the topflight grabbing a good signing for free it&#8217;s clearly a great bit of business and can have a huge impact on your season. So here I have pulled together a selection of what I think are some great free transfer signings for Championship level clubs (maybe some smaller EPL clubs) [...]]]></description>
			<content:encoded><![CDATA[<p>Obviously when you are managing outside of the topflight grabbing a good signing for <strong>free</strong> it&#8217;s clearly a great bit of business and can have a huge impact on your season.</p>
<p><span id="more-1127"></span>So here I have pulled together a selection of what I think are some great free transfer signings for Championship level clubs (maybe some smaller EPL clubs) when starting a new game of Football Manager 2011 (FM2O11) .</p>
<p>I have ordered them from who think are the better signings starting with the best.</p>
<ul>
<li>Bernard Mendy &#8211; D/WB/M/AM (R)</li>
<li>Dida &#8211; GK</li>
<li>Jay DeMerit &#8211; D(C)</li>
<li>Abubakari Yakubu &#8211; D (RC), WB (R)</li>
<li>Wason Renteria &#8211; ST</li>
<li>Mateja Kezman &#8211; ST</li>
<li>Jerome Rothen &#8211; M (LC)</li>
<li>Tony Sylva &#8211; GK</li>
<li>Yildiray Basturk &#8211; M/AM (C)</li>
<li>Guillermo Franco &#8211; ST</li>
<li>Jorge Andrade &#8211; SW, D (C)</li>
<li>Pierre Worne &#8211; D/WB (L)</li>
<li>Marko Babic WB/M/AM (L)</li>
<li>Sylvain Wiltord &#8211; ST</li>
<li>Mineiro &#8211; DM, M (C)</li>
<li>Quinton Fortune &#8211; D/WB (L), DM, M (LC)</li>
<li>Salomon Olembe &#8211; D/WB/M (L)</li>
<li>Julio Cruz &#8211; ST</li>
</ul>
<h3>Download the List</h3>
<p>Here is this little lot in a list form you can upload into FM 2011.  Remember this will be updated regularly over the coming weeks/months so keep an eye out for updates.</p>
<blockquote><a class="downloadlink" href="http://www.thefootymanager.com/wp-content/plugins/download-monitor/download.php?id=5" title="Version1.0 downloaded 3119 times" >Free Transfers (3119)</a></blockquote>
<h3>How do I add a list to Football Manager?</h3>
<p>On a PC hit F6 and click import ( FN F6 on Mac) or from your shortlist screen click <strong><em>Shortlists</em></strong> &gt; <strong><em>Import Shortlists </em></strong>and browse to the file.</p>
<p>Right no doubt you guys have a load of players who you think will do the business too se feel free to share below.</p>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>FM2011 Top 5 Skins</title>
		<link>http://www.thefootymanager.com/2010/12/23/fm2011-top-5-skins/</link>
		<comments>http://www.thefootymanager.com/2010/12/23/fm2011-top-5-skins/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 10:55:46 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=848</guid>
		<description><![CDATA[Rights folks here are my top 5 personal favorite skins to add a little 'razzle dazzle' to your Football Manager 2011 install]]></description>
			<content:encoded><![CDATA[<p>Rights folks here are my top 5 personal favorite skins to add a little &#8216;<em>razzle dazzle</em>&#8216; to your Football Manager 2011 install, they are in no particular order:<span id="more-848"></span></p>
<h2>Number 5</h2>
<h3>Singular .EX Skin</h3>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/number5.jpg"><img class="aligncenter size-large wp-image-849" title="FM2011 Skin - 5" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/number5-570x200.jpg" alt="FM2011 Skin - 5" width="570" height="200" /></a></p>
<ul>
<li><strong><a href="http://www.filefront.com/17481325/" target="_blank">Download Link 1</a></strong></li>
<li><strong><a href="http://www.filesonic.com/file/31551671/" target="_blank"><strong>Download Link 2</strong></a></strong></li>
</ul>
<p><em>Author/Creator - <a href="http://community.sigames.com/" target="_blank">Mr. Zeebuzer(SI Forums)</a></em></p>
<h2>Number 4</h2>
<h3>Singular .RV Skin</h3>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/number4.jpg"><img class="aligncenter size-large wp-image-850" title="FM2011 - Skin 4" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/number4-570x200.jpg" alt="" width="570" height="200" /></a></p>
<ul>
<li><strong><a href="http://www.filefront.com/17505146/" target="_blank">Download Link 1</a></strong></li>
<li><strong><a href="http://www.filesonic.com/file/31544623/" target="_blank"><strong>Download Link 2</strong></a></strong></li>
</ul>
<p><em>Author/Creator - <a href="http://community.sigames.com/" target="_blank">Mr. Zeebuzer(SI Forums)</a></em></p>
<h2>Number 3</h2>
<h3>NN Skin</h3>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/number3.jpg"><img class="aligncenter size-large wp-image-857" title="number3" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/number3-570x200.jpg" alt="" width="570" height="200" /></a><br />
<em>Author/Creator - <a href="http://community.sigames.com/" target="_blank">Raider(SI Forums)</a></em></p>
<ul>
<li><a href="http://www.filefront.com/17488650/" target="_blank"><strong>Download Link 1</strong></a></li>
<li><strong><a href="http://www.fileserve.com/file/6txQe3B" target="_blank">Download Link 2</a></strong></li>
</ul>
<h2>Number 3</h2>
<h3>Seven Skin</h3>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/number2.jpg"><img class="aligncenter size-large wp-image-859" title="FM2011 Skin 2" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/number2-570x200.jpg" alt="" width="570" height="200" /></a><br />
<em> Author/Creator - <a href="http://community.sigames.com/" target="_blank">cleiria(SI Forums)</a></em></p>
<ul>
<li><strong><a href="http://www.filefront.com/17470922/" target="_blank">Download Link 1</a></strong></li>
<li><a href="http://www.filesonic.com/file/31484309/" target="_blank"><strong> </strong><strong>Download Link 2</strong></a></li>
</ul>
<h2>Number 1</h2>
<h3>Elegans 2</h3>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/number1.jpg"><img class="aligncenter size-large wp-image-860" title="number1" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/number1-570x200.jpg" alt="" width="570" height="200" /></a></p>
<p>Author/Creator &#8211;  <a href="http://sortitoutsi.net/forum/topic/48970-elegans-2/">Ozo (sortitoutsi.net)</a></p>
<ul>
<li><a href="http://dl.dropbox.com/u/13985312/images/elegans.zip">Download link</a></li>
</ul>
<h2>How do I install my new skin?</h2>
<ol>
<li>Download the skin that you want.</li>
<li>Once downloaded, extract the contents using your favorite extraction tool (WinRAR etc.)</li>
<li>Move the extracted folder to &#8211; <em>User(Your Name)/Documents/Sports Interactive/Football Manager 2011/skins </em><strong>You may need to create the skin folder</strong></li>
<li><strong></strong>Run FM 2011, press CTRL+P to open Preferences. Click &#8216;Display &amp; Sound&#8217;, set yours like below -</li>
</ol>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/skin.jpg"><img class="aligncenter size-full wp-image-863" title="skin" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/skin.jpg" alt="" width="280" height="281" /></a></p>
<p>Once you have done that, hit Confirm or Reload Skin and wait while the files process.</p>
<h3><a href="http://www.twitter.com/fmanswers/">Follow Us on Twitter</a></h3>
<p><a href="http://www.twitter.com/fmanswers/"><img class="alignright size-full wp-image-915" title="twitter @fmanswers" src="http://www.thefootymanager.com/wp-content/uploads/2009/06/twitter.png" alt="" width="64" height="64" /></a>For updates from both <a href="http://ask.thefootymanager.com/">http://ask.thefootymanager.com</a> &amp; <a href="http://www.thefootymanager.com/">http://www.thefootymanager.com/</a> be sure to follow us on <a title="Twiiter Link" href="http://www.twitter.com/fmanswers/">Twitter</a> <strong>@FManswers </strong></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>FM2011 Training Masterclass</title>
		<link>http://www.thefootymanager.com/2010/12/05/fm2011-training-masterclass/</link>
		<comments>http://www.thefootymanager.com/2010/12/05/fm2011-training-masterclass/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 20:34:26 +0000</pubDate>
		<dc:creator>mantralux</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=830</guid>
		<description><![CDATA[This article will go through the training module in Football Manager 2011, how it works, what all the sliders do and how to utilise them properly. All info presented in this article is factual, confirmed by the developers either through personal messages or through the official SI forum. Any speculative information will be noted as such. [...]]]></description>
			<content:encoded><![CDATA[<p>This article will go through the training module in Football Manager 2011, how it works, what all the sliders do and how to utilise them properly. All info presented in this article is <em>factual</em>, confirmed by the developers either through personal messages or through the official SI forum. Any speculative information will be noted as such.<span id="more-830"></span></p>
<h2>Training Categories</h2>
<p>There are 9 different training categories. Two of them are fitness related, two of them are goalkeeping related, and the other 5 are general training. All categories affect <em>visible player attributes only</em>, and you can read more about what player attributes do and how they interact with each other in the <a href="http://www.mantralux.com/player-attributes-explained/">Player Attributes Explained</a> article.</p>
<p>The first important thing to know, is that <em>all affected attributes in a training category have an equal chance of increasing</em>. As an example; the strength training category affects natural fitness, stamina, strength and work rate – but none of the attributes have higher priority than the others, they all have an equal chance of increasing if you’re training the strength category.</p>
<p>Lets go through the training categories one by one:</p>
<p><strong>Strength (physio training)</strong><br />
This category affects 4 different attributes; <em>Natural Fitness, Stamina, Strength and Work Rate</em>. Especially useful category if your players lose condition quickly in matches, and is a good category for pre-season training (see the Pre-Season section for more info).</p>
<p><strong>Aerobic (physio training)</strong><br />
This category affects 5 different attributes; <em>Acceleration, Agility, Balance, Jumping and Pace</em>. Mainly for improving the athleticism of your player, it will make him faster, more agile and steadier on his feet. Often used in conjunction with the Strength category to increase a players overall physical presence.</p>
<p><strong>GK – Shot Stopping (goalkeeper training)</strong><br />
This category affects 4 different attributes (2 of them goalkeeper specific); <em>Reflexes, One on Ones, Composure and Concentration</em>. This category trains the goalkeepers mental abilities, useful if your keeper makes poor judgements and buckle under pressure.</p>
<p><strong>GK – Handling (goalkeeper training)<br />
</strong> This category affects 4 different attributes (all of them goalkeeper specific); <em>Aerial Ability, Kicking, Handling and Throwing</em>. This category trains the goalkeepers physical and technical attributes, useful if your keeper has accuracy issues. Aerial Ability is the goalkeeper equivalent of Jumping, deciding how high the goalkeeper can reach.</p>
<p><strong>Tactics (general and goalkeeper training)<br />
</strong> This category affects the most amount of attributes (8), as it also trains goalkeeper attributes if applied to one; <em>Anticipation, Decisions, Positioning, Off The Ball, Teamwork, Command of Area (GK), Communication (GK) and Rushing Out (GK)</em>. Being the category that affects the most amount of prime attributes (2), it’s the most important one, especially for younger players. It teaches them to read the game, how to move and how to make good decisions. If a goalkeeper is training this category, it’s an extension of his mental goalkeeping training, making him interact better with his team and make better goalkeeping decisions.</p>
<p><strong>Ball Control (general training)<br />
</strong> This category affects 5 different attributes; <em>Dribbling, First Touch, Technique, Flair and Heading</em>. All are technical or accuracy attributes except for Flair, which is an attribute that controls the unpredictability of a player. This category is useful if you feel your players repertoire is limited, and/or if you feel the player needs to control the ball better, as indicated by the category name.</p>
<p><strong>Defending (general training)<br />
</strong> This category affects 3 different attributes; <em>Tackling, Marking and Concentration</em>. A fairly straightforward category, useful for all defensive minded players to increase their defensive precision.</p>
<p><strong>Attacking (general training)<br />
</strong> This category affects 3 different attributes; <em>Passing, Creativity and Crossing</em>. Not as simple as the previous category though, as this one contains the prime attribute Creativity, which essentially controls how many options a player has to choose between, together with Technique and Flair. Useful for all players on the pitch, but obviously most useful for attack-minded players.</p>
<p><strong>Shooting</strong><br />
Lastly, this category affects 3 attributes; <em>Finishing, Long Shots and Composure</em>. Pretty self-explanatory, this category is useful for all players expected to provide end product, and will increase both a player’s accuracy in front of goal and how well he will make a decision under pressure.</p>
<p>As previously mentioned, ALL attributes in a category have an equal chance of being increased, and this is true regardless of how many attributes are in a category.</p>
<h2><strong> Training Score (Advanced)</strong></h2>
<p>So now that we know what the categories do, it’s time to understand how this is all calculated to result in an increase for one or more attributes. Simply explained; a training score is calculated in every training category, and then that score is used to decide whether or not attributes are increased or not.</p>
<p>This training score is calculated from three different factors;</p>
<p>• Category Workload – how high the slider for the category is set.<br />
• Coach Workload – light, average, heavy or none.<br />
• Coach Ratings – the amount of quality (stars) the coaches have for the category.</p>
<p>When this score has been calculated, it’s put up against player happiness, hidden mental attributes and the current attribute levels, and then decides if the training has been a success, and if so, at what rate. Higher value attributes are harder to train, and player morale affects the training performance. The final result is simply that one or more attributes are increased, or not.</p>
<p>The higher the training score is, the bigger the chance that one or more attributes will be increased.</p>
<h2><strong><br />
The Category Workload Sliders</strong></h2>
<p>There has been much speculation about the mystery of the sliders since they were introduced in Football Manager. Several theories exist, but there really is no mystery to them: <em>there aren’t any trigger limits, the increase is purely linear</em>, forcing you to find the sweet spot on your own. The labelling (medium, high, intensive, etc) is only there for visual feedback.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/prime-schedule-01.jpg"><img class="aligncenter size-large wp-image-831" title="prime-schedule-01" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/prime-schedule-01-570x200.jpg" alt="Sliders" width="570" height="200" /></a></p>
<p>Every notch increases the final training score (the chance of a player improving an attribute). In order to have a realistic chance of one or more attributes to increase, a minimum level of ‘medium’ is recommended for the slider connected to the category in which the attributes are tied to. Even though a player could still increase an attribute at the lowest possible slider setting, the training score is so low at that level that the chance is almost non-existant.</p>
<p>Keep in mind though, that the sliders are only one part of the equation that forms the training score. Coach workload and quality (stars) are almost, if not equally, as important.</p>
<p>Also keep in mind that the higher the overall workload, the bigger risk of injury and player unhappiness.</p>
<h2><strong><br />
Coaches &amp; Workload</strong></h2>
<p>When it comes to coaches, it’s simple really; the more stars, the better.</p>
<p>The coach workload decides the <em>speed</em> of the attribute increases. ‘Light’ will get you results faster, ‘medium’ slower, ‘heavy’ slowest and ‘-’ none at all. It doesn’t affect the <em>level</em> of increase (how much), just the <em>rate</em> (speed).</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/workload-and-rating-02.jpg"><img class="aligncenter size-large wp-image-834" title="workload-and-rating-02" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/workload-and-rating-02-570x177.jpg" alt="Workload" width="570" height="177" /></a></p>
<p>If you have a 5-star coach and a 1-star coach training the same category, the training won’t be affected by the low level coach. The rating is all that matters, it’s the overall indicator of how well the category is being trained. Therefor, it’s safe to sign high level coaches for all 9 categories, and then use low level (cheap) coaches to fill out the category workloads to ‘light’.</p>
<p>With that in mind, the best long term plan is to prioritise star rating over workload.</p>
<h3>Coach Attributes</h3>
<p><strong></strong>Similar to player attributes, coach attributes consists of <em>background</em>, <em>prime</em> and <em>secondary</em> attributes, but they have a different meaning when dealing with coaches.</p>
<p><strong>Background Attributes<br />
</strong> There are two types of background attributes. The first type (coaching) influences the training score for individual players. They are Man Management and Working With Youngsters. They are the equivalent of each other, so the former is preferred for first team or regular coaches, while the latter is preferred for youth coaches.</p>
<p>The second type of background attribute (mental) controls things like how well the coach settles at the club and his tactical knowledge. This also includes his judging abilities, so the mental background attributes are most important when choosing an assistant manager.</p>
<p><em>None of the background attributes have an influence on the star rating of the coach.</em></p>
<p><strong>Prime Attributes<br />
</strong> Prime attributes are used for every training category when calculating quality level (stars). They are Determination, Level of Discipline and Motivating. If these three attributes are high enough, the coach is generally good at most of the training categories, regardless of his secondary attributes. Prime attributes can make up at least 50% of the maximum star rating for all categories.</p>
<p><strong>Secondary Attributes<br />
</strong> Secondary attributes only affects specific training categories. Here’s how secondary coach attributes affect specific training categories, and how much:</p>
<p>• Attacking – 43% attacking and 24% shooting<br />
• Defending – 43% defending<br />
• Fitness – 62% strength and 62% aerobic<br />
• Goalkeepers – 43% GK (shot stopping) and 43% GK (handling)<br />
• Mental – 24% ball control<br />
• Tactical – 43% tactics, 19% defending and 24% attacking<br />
• Technical – 43% ball control and 43% shooting</p>
<p>With all this information we can now make some pretty good assumptions on how to select and appoint coaches. High background (coaching) attributes will increase the training score, and high background (mental) attributes are best for assistant managers. High prime attributes are preferred in all cases, and then the secondary attributes are used for specific categories.</p>
<h2><strong><br />
Custom Schedules</strong></h2>
<p>The training has been overhauled in FM2011, and there are now more default schedules instead of just General and Goalkeepers. These default schedules are only there to make training easier for those who don’t wish to travel deeper into the training module, but in order to maximise your players potential you need to create custom schedules.</p>
<p>There are different approaches here. Some create broad schedules, similar to the default ones, but with altered category sliders. Some make schedules for every position, and some even make schedules for every individual player.</p>
<p>Making schedules for every single player isn’t really necessary in FM2011, as we now have individual focus on top of the general training. More about that in the next section.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/schedules-03.jpg"><img class="aligncenter size-large wp-image-835" title="schedules-03" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/schedules-03-570x200.jpg" alt="schedules" width="570" height="200" /></a></p>
<p>In my opinion, the best approach is to make custom schedules for every base position + team specific + pre-season. So in my case, first I make schedules for goalkeepers, central defenders, full/wing backs, defensive midfielders, attacking midfielders, wingers/wide forwards and strikers. I then create a ‘prime’ schedule, a team-specific schedule in which the main focus of my team is trained. Maybe my team has an attacking personality, so the focus would be on that. Lastly I have a pre-season schedule for increasing player fitness levels when they come back from their season break.</p>
<h2><strong><br />
Individual Focus &amp; Set Pieces</strong></h2>
<p>New for FM2011 is that you can set individual training focus for all players. This is helpful if you want to be more specific than the training categories allow you to be.</p>
<p>It allows you to focus and spot train one of 7 physical (all except natural fitness), 3 mental or 13 technical (all except tackling for some reason) attributes – the most powerful ones being the prime attribute Technique and the important Composure attribute that controls how well a player performs under pressure.</p>
<p>The other important aspect here is that in earlier FM versions, you had a specific Set Pieces training category. With that being replaced by a goalkeeping category, you have to use individual focus to train set piece attributes that aren’t affected by regular training categories; Free Kick Taking, Penalty Taking, Long Throws and Corners.</p>
<h2><strong><br />
Match Preparation</strong></h2>
<p>Also new for FM2011 is the match preparation panel, giving you a visual indicator as to how comfortable your team feels with your tactic. It also has a temporary effect on specific matches, depending on the special focus area you’ve chosen.</p>
<p>First important thing to understand is that the tactic/workload slider and the special focus areas do NOT impact one another directly, other than special focus areas taking time from all other training activities (including familiarity rate). A higher workload will NOT increase the effects of the special focus areas, and none of the special focus areas will have an effect on the tactic familiarity levels.</p>
<h3><strong>Workload Slider</strong></h3>
<p><strong></strong>Having this slider at the highest setting (Very High) will not make your players unhappy with the level of training. It will just take away more time from normal training schedules. It’s safe to push this up all the way when learning new tactics, as a short-term solution.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/active-tactics-04.jpg"><img class="aligncenter size-large wp-image-836" title="active-tactics-04" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/active-tactics-04-570x200.jpg" alt="Active tactics" width="570" height="200" /></a></p>
<p>As soon as the familiarity levels reach fluid for all tactics trained, lower the workload slider to Low or Very Low to just maintain the levels, shifting more power to your regular training schedules in the process. The match preparation workload slider cuts into regular training time, so if you leave the slider on Average/High/Very High, training scores will be affected.</p>
<h3><strong>Familiarity Levels</strong></h3>
<p><strong></strong>As these increase, your players will perform the tactical instructions better.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/familiarity-levels-05.jpg"><img class="aligncenter size-large wp-image-837" title="familiarity-levels-05" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/familiarity-levels-05-570x200.jpg" alt="Familiarity levels" width="570" height="200" /></a></p>
<p>Always aim to have all bars on fluid. Whenever you alter your tactics, even the smallest of changes will make the game re-calculate the familiarity levels of your team. This is also true in a match – using touchline shouts or altering tactics mid-game could have a negative effect on the team, as they’re not as familiar with the “new” tactic.</p>
<h3><strong>Special Focus Areas</strong></h3>
<p>These selections are made to gain temporary benefits on a match-to-match basis. They will not stack up (except Team Blend), and should be viewed only as a boost for the next match. If you have a tough game coming up, you might want to focus on defensive positioning, and so on.</p>
<p>Worth noting is that if you have one of the special focuses selected, the familiarity levels of the tactic(s) will have a slower increase. So if you want your team to learn the tactic(s) as fast as possible, have no special focus selected.</p>
<p>The way these focus areas translate into the match engine, is to give temporary boosts to related attributes. The boost is only given if the player is familiar enough with the tactic used, so that’s how familiarity levels and special focus areas tie in together.</p>
<p><strong>Team Blend<br />
</strong> This is the only focus that stacks up, and the only focus that is not active during a match. Instead, it’s active in between matches. Having Team Blend set as the default special focus, and then focusing on a specific area one day before a match will give you double the benefits. What Team Blend does is to increase player relationships, gelling them together, which increases morale and performances.</p>
<h2>Tutoring &amp; Player Preferred Moves (PPM’s)</h2>
<p>When you go to a Player Profile – Positions, you’ll see a list called Preferred Moves. There are two ways to have a player learn a PPM. First one is to have a private chat with him, telling him specifically what PPM you think he should learn. The second one is to have a senior player (that has the PPM you want your player to learn) tutor him, hoping that the player picks up the specific PPM.</p>
<p>In order to tutor the player he needs to be young, and age plays a big part in PPM’s. The older the player is, the more reluctant he will be to learn new tricks.</p>
<h2>Overall Workload</h2>
<p>In the Player Profile – Training panel, you will see overall workload percentages. These will tell you how much the player is focusing on the different aspects of training.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/12/overall-workload-07.jpg"><img title="overall-workload-07" src="http://www.thefootymanager.com/wp-content/uploads/2010/12/overall-workload-07.jpg" alt="Overall Workload" width="565" height="160" /></a></p>
<p>Every time you add a purpose-built training like PPM’s, new position or individual training focus, it takes a piece out of the Scheduled Training. The match preparation also cuts into this share. The ideal situation is to have at least 70% dedicated to scheduled training, and the rest dedicated to individual focus and match preparation.</p>
<h2>Training Tips &amp; Tricks</h2>
<p>Using all the information we’ve reviewed in this article, here are some suggestions on how to use training efficiently. Just to be clear, this entire section is speculative and just my personal opinion based on the facts presented earlier in the article.</p>
<h3>Pre-Season</h3>
<p>Use a specific training schedule, focusing mostly on tactics, strength and aerobics to have players work up their fitness and key mental attributes after the summer break. Have your main tactic loaded as the only tactic in the match preparation screen, and have the workload slider set to High. Have the Team Blend special focus selected all the way through pre-season.</p>
<p>As soon as the fitness information (Player Profile – Attributes) says a player is either match fit or in superb condition, he does not need pre-season training anymore, but I usually keep all players on pre-season training until 2 weeks before the season starts, just to get the benefit of the mental attribute increases.</p>
<h3>Set Pieces</h3>
<p>Assign individual training focus Free Kicks, Penalties, Long Throws and Corners for your corresponding set piece takers. There is no set piece training category in FM2011, so all set piece attributes has to be increased through individual focus.</p>
<h3>Short-Term Training</h3>
<p>If you want to quickly raise a specific player attribute, first find the training category in which the attribute is learned. Then check to see if the attribute can be learned through individual focus. Here is the list of what attributes are trained by what category/focus;</p>
<ul>
<li>Corners – individual focus Corners</li>
<li>Crossing – training category Attacking</li>
<li>Dribbling – training category Ball Control / individual focus Dribbling</li>
<li>Finishing – training category Shooting / individual focus Finishing</li>
<li>First Touch – training category Ball Control / individual focus First Touch</li>
<li>Free Kick Taking – individual focus Free Kicks</li>
<li>Heading – training category Ball Control / individual focus Heading</li>
<li>Long Shots – training category Shooting / individual focus Long Shots</li>
<li>Long Throws – individual focus Long Throws</li>
<li>Marking – training category Defending / individual focus Marking</li>
<li>Passing – training category Attacking / individual focus Passing</li>
<li>Penalty Taking – individual focus Penalties</li>
<li>Tackling – training category Defending</li>
<li>Technique – training category Ball Control / individual focus Technique</li>
</ul>
<ul>
<li>Anticipation – training category Tactics</li>
<li>Composure – training category Shooting / individual focus Composure</li>
<li>Concentration – training category Defending</li>
<li>Decisions – training category Tactics</li>
<li>Flair – training category Ball Control</li>
<li>Off The Ball – training category Tactics / individual focus Off The Ball</li>
<li>Positioning – training category Tactics / individual focus Positioning</li>
<li>Teamwork – training category Tactics</li>
<li>Work Rate – training category Strength</li>
</ul>
<ul>
<li>Acceleration – training category Aerobic / individual focus Quickness</li>
<li>Agility – training category Aerobic / individual focus Agility</li>
<li>Balance – training category Aerobic / individual focus Balance</li>
<li>Jumping – training category Aerobic / individual focus Jumping</li>
<li>Natural Fitness – training category Strength</li>
<li>Pace – training category Aerobic / individual focus Quickness</li>
<li>Stamina – training category Strength / individual focus Stamina</li>
<li>Strength – training category Strength / individual focus Strength</li>
</ul>
<p>The attributes that has both a training category and an individual focus assigned to them will have a higher rate and chance of increasing. The attributes that you can’t increase through training are Aggression, Bravery, Creativity, Determination and Influence – all mental attributes that are increased through other means (first team action, player growth, etc).</p>
<p>So in order to increase a specific attribute as quickly as possible, create a custom training schedule with the corresponding category on Intensive (all the way up), then have the player set on individual focus for the intended attribute. Remove all positional and preferred moves training, and keep the match preparation training as low as possible. Make sure your coach(es) have an ok star rating in the category you’re training, that the category workload is ‘light’ (workload is more important that star rating in short term training), and that the player is happy (high morale). These factors will give you the highest possible training score, and therefor the highest chance that an attribute will be raised.</p>
<h3>Long-Term Training</h3>
<p>The long-term training is used for creating a team personality and instill a recognisable character to your team. Do you want to be known as a possession-based team? Masters of the defence? With long-term training you will build a specific set of attributes to shape the behaviour of the team.</p>
<p>Using the above list for attribute/training category/individual focus, we can build a custom training schedule that I like to call a ‘prime’ schedule. It should be balanced enough that almost all outfield players should be able to take part in it, to be shaped into your team’s personality and philosophy. But also specifically focused on 1-3 training categories.</p>
<p>Here are some prime schedule examples;</p>
<p>Attacking/Possession (Arsenal, Barcelona, etc) – Tactics and Attacking<br />
Defensive/Counter (Real Madrid, Inter, etc) – Tactics, Defending and Shooting<br />
Muscle/Control (Chelsea, etc) – Strength, Ball Control and Tactics</p>
<p>And so on. The prime schedule should be used mainly for newcomers to the club, so that they blend in well with the rest of the squad, giving them similar attributes. Make sure that your main tactic(s) reflect the training focus as well, it’s pointless having an attacking prime schedule if your main tactic is a defensive one.</p>
<h3><a href="http://www.twitter.com/fmanswers/">Follow Us on Twitter</a></h3>
<p><a href="http://www.twitter.com/fmanswers/"><img class="alignright size-full wp-image-915" title="twitter @fmanswers" src="http://www.thefootymanager.com/wp-content/uploads/2009/06/twitter.png" alt="" width="64" height="64" /></a>For updates from both <a href="http://ask.thefootymanager.com/">http://ask.thefootymanager.com</a> &amp; <a href="http://www.thefootymanager.com/">http://www.thefootymanager.com/</a> be sure to follow us on <a title="Twiiter Link" href="http://www.twitter.com/fmanswers/">Twitter</a> <strong>@FManswers </strong></p>
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		<title>FM2011 Facepacks &#8211; Megapack</title>
		<link>http://www.thefootymanager.com/2010/11/10/fm2011-facepacks-megapack/</link>
		<comments>http://www.thefootymanager.com/2010/11/10/fm2011-facepacks-megapack/#comments</comments>
		<pubDate>Wed, 10 Nov 2010 21:21:07 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=810</guid>
		<description><![CDATA[As always http://fmdownloads.com/ (via the boys at sortitoutsi.net) have once again pulled an amazing collection of player faces to fill some of those gaps you&#8217;ll find where player faces are missing in the game. The megapack gives you nearly 80,000 new cut out player faces for your copy of Football Manager and yes they do [...]]]></description>
			<content:encoded><![CDATA[<p>As always <a href="http://fmdownloads.com/">http://fmdownloads.com/</a> (via the boys at <a href="http://www.sortitoutsi.net">sortitoutsi.net</a>) have once again pulled an amazing collection of player faces to fill some of those gaps you&#8217;ll find where player faces are missing in the game.<br />
<span id="more-810"></span></p>
<p>The megapack gives you nearly 80,000 new cut out player faces for your copy of Football Manager and yes they do indeed work in FM 2011 as well as FM 2009 &amp; FM 2010.  If you&#8217;re a premium member over at sortitoutsi.net you can download the whole thing instantly with fantastic download speeds, if not you&#8217;ll have to download 10 different parts individually from a <strong>free</strong> site.</p>
<p>Anyway if you want the face packs head over to <a href="http://fmdownloads.com/">http://fmdownloads.com/</a> and either grab the free versions or go crazy and drop 83p a month to support the effort to pull this little lot together.</p>
<p>Once you have downloaded the files it&#8217;s <strong>important</strong> that you place them in:</p>
<blockquote><p><em>My documents/Sports Interactive/FM11/</em><em style="font-weight: bold;">Skins </em>(PC)</p>
<p><em>Documents/Sports Interactive/FM11/</em><em>Skins </em>(Mac)</p></blockquote>
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		<title>Football Manager Set Piece Tactics</title>
		<link>http://www.thefootymanager.com/2010/11/03/fm-2011-set-piece-tactics/</link>
		<comments>http://www.thefootymanager.com/2010/11/03/fm-2011-set-piece-tactics/#comments</comments>
		<pubDate>Wed, 03 Nov 2010 22:52:27 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[FM2012]]></category>
		<category><![CDATA[Tactics]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=779</guid>
		<description><![CDATA[Getting the most out of those precious set pieces in Football Manager can be a game changer. Find out how.]]></description>
			<content:encoded><![CDATA[<p>Well this is actually a reworking of an <a href="/2008/05/25/football-manager-2008-set-piece-tactics/">old post</a> but getting the most out of those precious set pieces in Football Manager 2011 can be a game changer. Find out how.<br />
<span id="more-779"></span></p>
<h3>First off we have to ask what is a good corner strategy?</h3>
<p>Try to have three big targets in the box, one on Near Post Flick-On, the strongest on Challenge GK, and a third on Forward. Add to that a real shooter on “Attack Near Post”, and somebody with Headers and Finishing at “Stand on Far Post”, and you have four goalscoring threats plus a good Ian Rush like poacher.</p>
<p><img class="alignnone size-full wp-image-783" title="corner setup" src="http://www.thefootymanager.com/wp-content/uploads/2010/11/corner.jpg" alt="corner setup" width="550" height="448" /></p>
<h3>What about Stoke City like throws?</h3>
<p>Your throw-in instructions can make a huge difference; get somebody with 18+ Long Throws as your throw-in taker, put a big defender on Near Post, two Long Shot specialists on Lurk Outside Box, a striker on Default, and a fullback on Go Forward. Works a treat; all five are threats to score.</p>
<h3>What kind of a player makes a good freekick taker?</h3>
<p>With free-kicks, there are other options to consider and all of these affect the outcome.  Should the player shoot, tee up another player for a shot, cross, play wide left or right. Affecting this decision would be decisions, creativity, flair, and possibly anticipation.</p>
<p>If he shoots, which part of the goal does he aim for. I would say that decisions and free-kicks affect this.</p>
<p>If he decides he is going to shoot, and he knows where he wants to put it, does he blast it or try a delicate placed shot. I suppose what affects this is decisions, freekicks and technique.</p>
<p>Once he has decided that he will shoot, what part of the goal he will aim at and whether he will blast it or place it, we have the following attributes to consider that will effect the outcome. Finishing, free-kicks, long-shots, technique and composure.</p>
<h3>Penalty takers you say?</h3>
<p>The first conclusion I came to was that although composure <strong><em>IS</em></strong> important, it is nowhere near as important as it is when taking penalty kicks. In my view, the composure attribute is, (believe this or not), more important than the penalty attribute when deciding the result of a spot kick.</p>
<h3>Conclusions</h3>
<p>Well with regards to freekicks and corners there is a bunch of crazy theory in there but in all honesty you will find that the attacking corner setup works a treat. If it does (or doesn&#8217;t) pop back and let me know.</p>
<h2>Update &#8211; 20/03/2011</h2>
<div id="attachment_1175" class="wp-caption alignright" style="width: 269px"><a href="http://www.thefootymanager.com/wp-content/uploads/2010/11/Screen-shot-2011-03-21-at-17.20.09.png"><img class="size-medium wp-image-1175" title="Curtis Davies" src="http://www.thefootymanager.com/wp-content/uploads/2010/11/Screen-shot-2011-03-21-at-17.20.09-259x94.png" alt="Curtis Davies" width="259" height="94" /></a><p class="wp-caption-text">Click for full size view.</p></div>
<p>I have currently been using this tactic with my Aston Villa team and Curtis Davies scored a whooping 19 goals from corners in all competitions (Ashley Young was generally whipping them in) and the team scored 20 in the league alone. It does get results.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/11/goals.jpg"><img class="alignnone size-large wp-image-1183" title="Corner goals" src="http://www.thefootymanager.com/wp-content/uploads/2010/11/goals-570x158.jpg" alt="Corner goals" width="570" height="158" /></a></p>
<p>Here is an example of a Curtis Davies special. This is from his 2nd season under this tactic and he has scored 11 in 19. Firmly on target to beat his 19 from the previous season:</p>
<p><iframe title="YouTube video player" src="http://www.youtube.com/embed/4zQi5ApAgi0" frameborder="0" width="560" height="349"></iframe></p>
<h2><a href="http://www.twitter.com/fmanswers/">Follow Us on Twitter</a></h2>
<p><a href="http://www.twitter.com/fmanswers/"><img class="alignright size-full wp-image-915" title="twitter @fmanswers" src="http://www.thefootymanager.com/wp-content/uploads/2009/06/twitter.png" alt="" width="64" height="64" /></a>For updates from <a href="http://www.thefootymanager.com/">http://www.thefootymanager.com/</a> be sure to follow us on <a title="Twiiter Link" href="http://www.twitter.com/fmanswers/">Twitter</a> <strong>@FManswers </strong></p>
<div><span style="color: #0000ee;"><br />
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		<title>Football Manager 2011 Review</title>
		<link>http://www.thefootymanager.com/2010/11/02/football-manager-2011-review/</link>
		<comments>http://www.thefootymanager.com/2010/11/02/football-manager-2011-review/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 10:24:58 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[Review]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=766</guid>
		<description><![CDATA[I have been lucky enough to have a copy of the game to review since last Wednesday and the plan was to write this review Friday night but I ended up in a frantic race to prove Roy Hodgson is out of his depth and decided to try and get Liverpool into the Champions League [...]]]></description>
			<content:encoded><![CDATA[<p>I have been lucky enough to have a copy of the game to review since last Wednesday and the plan was to write this review Friday night but I ended up in a frantic race to prove Roy Hodgson is out of his depth and decided to try and get Liverpool into the Champions League with their &#8216;weak&#8217; squad.<br />
<span id="more-766"></span> Last night I achieved that little goal so i can crack on with my review. To be fair though unlike Roy though I had the luxury of Mr Torres doing the business although I think it was my excellent man management that achieved that goal&#8230; Anyway onto the review.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/11/4882714668_a8f250ab89.jpg"><img class="alignright size-thumbnail wp-image-774" title="Match play" src="http://www.thefootymanager.com/wp-content/uploads/2010/11/4882714668_a8f250ab89-150x150.jpg" alt="Match play" width="150" height="150" /></a>It&#8217;s always difficult when a new version of the Football Manager series comes you fire it up wanting to see a million new features (the community certainly lets SI know what new features they want) and your first thought with some versions of the series is &#8220;hmmm it seems just like the last one.&#8221; Football Manager 2011 is no different really until you start playing the game the fantastic new features and tweaks come to light. Don&#8217;t get me wrong it isn&#8217;t all brilliant, press conferences are a little tedious still as are pre match &#8216;<em>You can win today</em>&#8216; team talks and as ever the sound is best muted.</p>
<p>One thing that always frustrated me was the contract negotiations with new players, it just seems really flaky and not particularly realistic. The new contract negotiations are superb, this time round you actually feel like you are actually negotiating rather than being told exactly what you&#8217;ll have to pay to get the player. Agents are a firm part of FM 2011, demanding huge agent fees, pimping players to you and generally being horrid. I actually found myself pulling out of transfers after refusing to pay their fees and they had the cheek to pull their players on the odd occasion (I was financially limited at Liverpool.)</p>
<p>Match tactics and training have again been enhanced, there is so much detail in there they will keep the FM community very happy and while I have to say new fans of the game might find them a little intimidating the beauty is you can use as little or as much detail as you like although victory is a little sweeter when you have got down and dirty with the tactics.</p>
<p>Another improved feature I liked was the ability to quickly make substitutions, swap players and switch player styles during the game. This was again another minor tweak but I found myself swapping wingers José Mourinho style all over the place, with very mixed results I must say, but it just adds that little bit extra when you are chasing a game.</p>
<p><a href="http://www.thefootymanager.com/wp-content/uploads/2010/11/4882107523_1c12d3de11.jpg"><img class="alignright size-thumbnail wp-image-773" title="Tactics" src="http://www.thefootymanager.com/wp-content/uploads/2010/11/4882107523_1c12d3de11-150x150.jpg" alt="FM Tactics" width="150" height="150" /></a>In FM 2011 players are much more mouthy than they have been in the past and you get the chance to have a quiet word in their ear rather than ignore them hoping that they magically become happy. I did notice my man management style wasn&#8217;t as chilled as I thought it was and more often than not was informing players to essentially &#8220;show more respect &amp; bugger off&#8221; with again mixed results. Good fun though and a nice little edition.</p>
<p>I&#8217;m sure people will still moan about the 3D match engine but again it&#8217;s an improvement on the previous release, it ran smootly and the new animations add a bit extra to proceedings. Replays of a contentious offside had me F-Bombing at my screen so the desired effect was created, yes it could have looked slicker but it wouldn&#8217;t have made me any more irritated.</p>
<p>As you&#8217;d can expect there is the usual fantastic database of players has again been improved so hours of fun can be had sending scouts all over the place trying to find the next Bojan or Saivet.</p>
<p>In closing I have to say I think this is my favorite version of the Football Manager series to date and I think many in the extended FM community will probably think so to. My main criticism would be would a casual player of FM 2010 notice many of the new super slick editions? I&#8217;m not so sure because it&#8217;s missing those big visual enhancements that the causal player notices. That said fans of the FM series will be very happy with FM 2011 and will think the step up from FM 2010 was worth every penny.</p>
<h1>9<span style="font-weight: normal; font-size: 13px;">/10</span></h1>
<p><strong>Release Date:</strong> 05/11/2010<br />
<strong>Publisher:</strong> SEGA<br />
<strong>Developer</strong>: Sports Interactive</p>
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		<title>Win Football Manager 2011</title>
		<link>http://www.thefootymanager.com/2010/10/22/win-football-manager-2011/</link>
		<comments>http://www.thefootymanager.com/2010/10/22/win-football-manager-2011/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 09:19:32 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[FM2011]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Competition]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=619</guid>
		<description><![CDATA[Those lovely people over at SI/SEGA are providing us with a few copies of the much anticipated Football Manager 2011 which is due for release on the 5th of November as competition prizes. So this is the first of a series of competitions to win your very own copy of the game saving you several pounds buying it yourself. [...]]]></description>
			<content:encoded><![CDATA[<p>Those <em><strong>lovely</strong></em> people over at SI/SEGA are providing us with a few copies of the much anticipated Football Manager 2011 which is due for release on the 5th of November as competition prizes.<br />
<span id="more-619"></span></p>
<p>So this is the first of a series of competitions to win your very own copy of the game saving you several pounds buying it yourself.  The beauty of this competition is it&#8217;s really easy to enter.  All you have to do is <em><strong>tell us why you love the Football Manager series? </strong></em> Using the comment box below. Best answer wins of a copy of the game&#8230;. Simple as you like.</p>
<p>Entries for this competition close at <em>midnight</em> (GMT) of the <strong>03/11/10</strong>.</p>
<blockquote><p>So come on, tell us why you love the Football Manager series?</p></blockquote>
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		<title>Football Manager 2011 – Demo Out</title>
		<link>http://www.thefootymanager.com/2010/10/22/football-manager-2011-demo-out/</link>
		<comments>http://www.thefootymanager.com/2010/10/22/football-manager-2011-demo-out/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 07:38:27 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[FM2011]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=612</guid>
		<description><![CDATA[I&#8217;m a few days late with this because I&#8217;ve been away on holiday but The Football Manager 2011 Demo is available to download, free and exclusively in association with Mirror Football. Click the link below to download from Steam and follow the onscreen instructions to install. You will need a Steam account to download, but [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a few days late with this because I&#8217;ve been away on holiday but The Football Manager 2011 Demo is available to download, free and exclusively in association with Mirror Football. Click the link below to download from Steam and follow the onscreen instructions to install. You will need a Steam account to download, but signing up is free.<br />
<span id="more-612"></span></p>
<p>I was lucky enough to have a preview a few weeks ago and it&#8217;s absolutely fantastic so get on over and check it out &#8211; <a title="FM2011 Demo" href="http://bit.ly/aCby8R">http://bit.ly/aCby8R</a></p>
<p>EDIT &#8211; Direct download links of all flavours are now available also &#8211; <a href="http://www.footballmanager.com/demo">http://www.footballmanager.com/demo</a></p>
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		<title>Football Manager 2011 announcement</title>
		<link>http://www.thefootymanager.com/2010/08/11/football-manager-2011-announcement/</link>
		<comments>http://www.thefootymanager.com/2010/08/11/football-manager-2011-announcement/#comments</comments>
		<pubDate>Wed, 11 Aug 2010 12:14:12 +0000</pubDate>
		<dc:creator>Niall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FM2011]]></category>

		<guid isPermaLink="false">http://www.thefootymanager.com/?p=597</guid>
		<description><![CDATA[Well finally after a few weeks of pretty amusing rumours on Twitter SI have pulled together a video of Miles Jacobson (studio director at Sports Interactive ) outlining a few of the new (&#38; pretty exciting) features that FM11 will have. I think everybody will agree improved training with the addition of preparing your team for specific [...]]]></description>
			<content:encoded><![CDATA[<p>Well finally after a few weeks of pretty amusing rumours on <a href="http://www.twitter.com/footymanager/">Twitter</a> SI have pulled together a video of Miles Jacobson (studio director at <a href="http://www.sigames.com">Sports Interactive </a>) outlining a few of the new (&amp; pretty exciting) features that FM11 will have.<br />
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="540" height="325" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rHdYfzfZ9rs&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="540" height="325" src="http://www.youtube.com/v/rHdYfzfZ9rs&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>I think everybody will agree improved training with the addition of preparing your team for specific matches is a fantastic new feature as is the ability to blend your team to fit a particular new formation.</p>
<p>Enhanced player and board interaction will please many people from our &#8216;<a href="http://www.thefootymanager.com/2010/07/04/football-manager-2011-suggestions/">Football Manager 2011 Suggestions</a>&#8216; post.</p>
<p>Anyway this is only a taster and there will be plenty more to come so let us know what you think and watch this space.</p>
]]></content:encoded>
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